#pragma once #include "point.h" #include "print_triangle.h" #include <vector> // points specified counterclockwise struct Triangle { Point points[3]; int depth; int id; std::vector<int> neighbours; Triangle(const Point &p1, const Point &p2, const Point &p3, int depth = 0, int id = 0, const std::vector<int> neighbours = {}); bool pointInTriangle(const Point &p) const; Point nextPoint(int pointIndex) const; bool operator==(const Triangle &other) const; };