diff --git a/libobs-d3d11/d3d11-subsystem.cpp b/libobs-d3d11/d3d11-subsystem.cpp
index 433a174213935519c9d9c0e597216bdcbcf27967..663ae912cc1cea07e9093aa142e06d291fa11707 100644
--- a/libobs-d3d11/d3d11-subsystem.cpp
+++ b/libobs-d3d11/d3d11-subsystem.cpp
@@ -1477,6 +1477,15 @@ void texture_unmap(texture_t tex)
 	tex2d->device->context->Unmap(tex2d->texture, 0);
 }
 
+void *texture_getobj(texture_t tex)
+{
+	if (tex->type != GS_TEXTURE_2D)
+		return nullptr;
+
+	gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
+	return tex2d->texture.Get();
+}
+
 
 void cubetexture_destroy(texture_t cubetex)
 {
diff --git a/libobs-d3d11/d3d11-subsystem.hpp b/libobs-d3d11/d3d11-subsystem.hpp
index e586d9fec1074857526433d533b2085895aa3016..24baa91a54fd9cdb76b88f3b321fde277ea49066 100644
--- a/libobs-d3d11/d3d11-subsystem.hpp
+++ b/libobs-d3d11/d3d11-subsystem.hpp
@@ -30,6 +30,7 @@
 #include <util/base.h>
 #include <graphics/matrix4.h>
 #include <graphics/graphics.h>
+#include <graphics/device-exports.h>
 #include <util/windows/ComPtr.hpp>
 #include <util/windows/HRError.hpp>
 
@@ -37,8 +38,6 @@ struct shader_var;
 struct shader_sampler;
 struct gs_vertex_shader;
 
-#include "d3d11-exports.h"
-
 using namespace std;
 
 /*
diff --git a/libobs-opengl/gl-exports.h b/libobs-opengl/gl-exports.h
deleted file mode 100644
index 1d2430a3e123a68539a3ecf0fd94c47116efbb92..0000000000000000000000000000000000000000
--- a/libobs-opengl/gl-exports.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/******************************************************************************
-    Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
-
-    This program is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 2 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program.  If not, see <http://www.gnu.org/licenses/>.
-******************************************************************************/
-
-#pragma once
-
-#include <util/c99defs.h>
-
-EXPORT const char *device_preprocessor_name(void);
-EXPORT device_t device_create(struct gs_init_data *data);
-EXPORT void device_destroy(device_t device);
-EXPORT void device_entercontext(device_t device);
-EXPORT void device_leavecontext(device_t device);
-EXPORT swapchain_t device_create_swapchain(device_t device,
-		struct gs_init_data *data);
-EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
-EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
-EXPORT uint32_t device_getwidth(device_t device);
-EXPORT uint32_t device_getheight(device_t device);
-EXPORT texture_t device_create_texture(device_t device, uint32_t width,
-		uint32_t height, enum gs_color_format color_format,
-		uint32_t levels, const void **data, uint32_t flags);
-EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
-		enum gs_color_format color_format, uint32_t levels,
-		const void **data, uint32_t flags);
-EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
-		uint32_t height, uint32_t depth,
-		enum gs_color_format color_format, uint32_t levels,
-		const void **data, uint32_t flags);
-EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
-		uint32_t height, enum gs_zstencil_format format);
-EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
-		uint32_t height, enum gs_color_format color_format);
-EXPORT samplerstate_t device_create_samplerstate(device_t device,
-		struct gs_sampler_info *info);
-EXPORT shader_t device_create_vertexshader(device_t device,
-		const char *shader, const char *file,
-		char **error_string);
-EXPORT shader_t device_create_pixelshader(device_t device,
-		const char *shader, const char *file,
-		char **error_string);
-EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
-		struct vb_data *data, uint32_t flags);
-EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
-		enum gs_index_type type, void *indices, size_t num,
-		uint32_t flags);
-EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
-EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
-EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
-EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
-EXPORT void device_load_samplerstate(device_t device,
-		samplerstate_t samplerstate, int unit);
-EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
-EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
-EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
-		int unit);
-EXPORT shader_t device_getvertexshader(device_t device);
-EXPORT shader_t device_getpixelshader(device_t device);
-EXPORT texture_t device_getrendertarget(device_t device);
-EXPORT zstencil_t device_getzstenciltarget(device_t device);
-EXPORT void device_setrendertarget(device_t device, texture_t tex,
-		zstencil_t zstencil);
-EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
-		int side, zstencil_t zstencil);
-EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
-EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
-		texture_t src);
-EXPORT void device_beginscene(device_t device);
-EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
-		uint32_t start_vert, uint32_t num_verts);
-EXPORT void device_endscene(device_t device);
-EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
-EXPORT void device_clear(device_t device, uint32_t clear_flags,
-		struct vec4 *color, float depth, uint8_t stencil);
-EXPORT void device_present(device_t device);
-EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
-EXPORT enum gs_cull_mode device_getcullmode(device_t device);
-EXPORT void device_enable_blending(device_t device, bool enable);
-EXPORT void device_enable_depthtest(device_t device, bool enable);
-EXPORT void device_enable_stenciltest(device_t device, bool enable);
-EXPORT void device_enable_stencilwrite(device_t device, bool enable);
-EXPORT void device_enable_color(device_t device, bool red, bool green,
-		bool blue, bool alpha);
-EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
-		enum gs_blend_type dest);
-EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
-EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
-		enum gs_depth_test test);
-EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
-		enum gs_stencil_op fail, enum gs_stencil_op zfail,
-		enum gs_stencil_op zpass);
-EXPORT void device_enable_fullscreen(device_t device, bool enable);
-EXPORT int device_fullscreen_enabled(device_t device);
-EXPORT void device_setdisplaymode(device_t device,
-		const struct gs_display_mode *mode);
-EXPORT void device_getdisplaymode(device_t device,
-		struct gs_display_mode *mode);
-EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
-		float contrast);
-EXPORT void device_setviewport(device_t device, int x, int y, int width,
-		int height);
-EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
-EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
-EXPORT void device_ortho(device_t device, float left, float right,
-		float top, float bottom, float znear, float zfar);
-EXPORT void device_frustum(device_t device, float left, float right,
-		float top, float bottom, float znear, float zfar);
-EXPORT void device_projection_push(device_t device);
-EXPORT void device_projection_pop(device_t device);
-
-EXPORT void     swapchain_destroy(swapchain_t swapchain);
-
-EXPORT void     texture_destroy(texture_t tex);
-EXPORT uint32_t texture_getwidth(texture_t tex);
-EXPORT uint32_t texture_getheight(texture_t tex);
-EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
-EXPORT bool     texture_map(texture_t tex, void **ptr, uint32_t *linesize);
-EXPORT void     texture_unmap(texture_t tex);
-EXPORT bool     texture_isrect(texture_t tex);
-
-EXPORT void     cubetexture_destroy(texture_t cubetex);
-EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
-EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
-
-EXPORT void     volumetexture_destroy(texture_t voltex);
-EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
-EXPORT uint32_t volumetexture_getheight(texture_t voltex);
-EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
-EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
-
-EXPORT void     stagesurface_destroy(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
-EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
-EXPORT bool     stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
-		uint32_t *linesize);
-EXPORT void     stagesurface_unmap(stagesurf_t stagesurf);
-
-EXPORT void zstencil_destroy(zstencil_t zstencil);
-
-EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
-
-EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
-EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
-EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
-
-EXPORT void   indexbuffer_destroy(indexbuffer_t indexbuffer);
-EXPORT void   indexbuffer_flush(indexbuffer_t indexbuffer);
-EXPORT void  *indexbuffer_getdata(indexbuffer_t indexbuffer);
-EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
-EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
-
-EXPORT void shader_destroy(shader_t shader);
-EXPORT int shader_numparams(shader_t shader);
-EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
-EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
-EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
-		struct shader_param_info *info);
-EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
-EXPORT sparam_t shader_getworldmatrix(shader_t shader);
-EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
-EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
-EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
-EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
-		const struct matrix3 *val);
-EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
-		const struct matrix4 *val);
-EXPORT void shader_setvec2(shader_t shader, sparam_t param,
-		const struct vec2 *val);
-EXPORT void shader_setvec3(shader_t shader, sparam_t param,
-		const struct vec3 *val);
-EXPORT void shader_setvec4(shader_t shader, sparam_t param,
-		const struct vec4 *val);
-EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
-EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
-		size_t size);
-EXPORT void shader_setdefault(shader_t shader, sparam_t param);
-
-#ifdef __APPLE__
-EXPORT texture_t texture_create_from_iosurface(device_t device, void *iosurf);
-EXPORT bool texture_rebind_iosurface(texture_t texture, void *iosurf);
-#endif
diff --git a/libobs-opengl/gl-subsystem.h b/libobs-opengl/gl-subsystem.h
index 2119debb5bdb0fe97bf91b4d503932930bd7c348..7ca552c362a9e8eac8d282bc281e3a557f2afb94 100644
--- a/libobs-opengl/gl-subsystem.h
+++ b/libobs-opengl/gl-subsystem.h
@@ -20,12 +20,12 @@
 #include <util/darray.h>
 #include <util/threading.h>
 #include <graphics/graphics.h>
+#include <graphics/device-exports.h>
 #include <graphics/matrix4.h>
 
 #include "GL/gl_obs.h"
 
 #include "gl-helpers.h"
-#include "gl-exports.h"
 
 struct gl_platform;
 struct gl_windowinfo;
@@ -384,6 +384,7 @@ struct gs_texture {
 	uint32_t             levels;
 	bool                 is_dynamic;
 	bool                 is_render_target;
+	bool                 is_dummy;
 	bool                 gen_mipmaps;
 
 	samplerstate_t       cur_sampler;
diff --git a/libobs-opengl/gl-texture2d.c b/libobs-opengl/gl-texture2d.c
index 368191ef5fb91d35389e76fd319e9f23b841ff82..826ab41a615e42ed00d9c4bb11dfd7aa6d143014 100644
--- a/libobs-opengl/gl-texture2d.c
+++ b/libobs-opengl/gl-texture2d.c
@@ -87,18 +87,22 @@ texture_t device_create_texture(device_t device, uint32_t width,
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 	tex->base.gl_type            = get_gl_format_type(color_format);
 	tex->base.gl_target          = GL_TEXTURE_2D;
-	tex->base.is_dynamic         = (flags & GS_DYNAMIC) != 0;
+	tex->base.is_dynamic         = (flags & GS_DYNAMIC)      != 0;
 	tex->base.is_render_target   = (flags & GS_RENDERTARGET) != 0;
+	tex->base.is_dummy           = (flags & GS_GL_DUMMYTEX)  != 0;
 	tex->base.gen_mipmaps        = (flags & GS_BUILDMIPMAPS) != 0;
 	tex->width                   = width;
 	tex->height                  = height;
 
 	if (!gl_gen_textures(1, &tex->base.texture))
 		goto fail;
-	if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
-		goto fail;
-	if (!upload_texture_2d(tex, data))
-		goto fail;
+
+	if (!tex->base.is_dummy) {
+		if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
+			goto fail;
+		if (!upload_texture_2d(tex, data))
+			goto fail;
+	}
 
 	return (texture_t)tex;
 
@@ -232,3 +236,14 @@ bool texture_isrect(texture_t tex)
 
 	return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
 }
+
+void *texture_getobj(texture_t tex)
+{
+	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
+	if (!is_texture_2d(tex, "texture_unmap")) {
+		blog(LOG_ERROR, "texture_getobj (GL) failed");
+		return NULL;
+	}
+
+	return &tex2d->base.texture;
+}
diff --git a/libobs-d3d11/d3d11-exports.h b/libobs/graphics/device-exports.h
similarity index 64%
rename from libobs-d3d11/d3d11-exports.h
rename to libobs/graphics/device-exports.h
index c456b0e7162d5c26425a93f31733c8738f84719c..c4e9971c0fb0d4fb6592a916c213df5fc3b459f7 100644
--- a/libobs-d3d11/d3d11-exports.h
+++ b/libobs/graphics/device-exports.h
@@ -1,5 +1,5 @@
 /******************************************************************************
-    Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
+    Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
 
     This program is free software: you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
@@ -19,8 +19,6 @@
 
 #include <util/c99defs.h>
 
-extern "C" {
-
 EXPORT const char *device_preprocessor_name(void);
 EXPORT device_t device_create(struct gs_init_data *data);
 EXPORT void device_destroy(device_t device);
@@ -63,10 +61,6 @@ EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
 EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
 EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
 EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
-EXPORT void device_load_cubetexture(device_t device, texture_t cubetex,
-		int unit);
-EXPORT void device_load_volumetexture(device_t device, texture_t voltex,
-		int unit);
 EXPORT void device_load_samplerstate(device_t device,
 		samplerstate_t samplerstate, int unit);
 EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
@@ -126,72 +120,3 @@ EXPORT void device_frustum(device_t device, float left, float right,
 		float top, float bottom, float znear, float zfar);
 EXPORT void device_projection_push(device_t device);
 EXPORT void device_projection_pop(device_t device);
-
-EXPORT void     swapchain_destroy(swapchain_t swapchain);
-
-EXPORT void     texture_destroy(texture_t tex);
-EXPORT uint32_t texture_getwidth(texture_t tex);
-EXPORT uint32_t texture_getheight(texture_t tex);
-EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
-EXPORT bool     texture_map(texture_t tex, void **ptr, uint32_t *linesize);
-EXPORT void     texture_unmap(texture_t tex);
-
-EXPORT void     cubetexture_destroy(texture_t cubetex);
-EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
-EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
-
-EXPORT void     volumetexture_destroy(texture_t voltex);
-EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
-EXPORT uint32_t volumetexture_getheight(texture_t voltex);
-EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
-EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
-
-EXPORT void     stagesurface_destroy(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
-EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
-EXPORT bool     stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
-		uint32_t *linesize);
-EXPORT void     stagesurface_unmap(stagesurf_t stagesurf);
-
-EXPORT void zstencil_destroy(zstencil_t zstencil);
-
-EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
-
-EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
-EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
-EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
-
-EXPORT void   indexbuffer_destroy(indexbuffer_t indexbuffer);
-EXPORT void   indexbuffer_flush(indexbuffer_t indexbuffer);
-EXPORT void  *indexbuffer_getdata(indexbuffer_t indexbuffer);
-EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
-EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
-
-EXPORT void shader_destroy(shader_t shader);
-EXPORT int shader_numparams(shader_t shader);
-EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
-EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
-EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
-		struct shader_param_info *info);
-EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
-EXPORT sparam_t shader_getworldmatrix(shader_t shader);
-EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
-EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
-EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
-EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
-		const struct matrix3 *val);
-EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
-		const struct matrix4 *val);
-EXPORT void shader_setvec2(shader_t shader, sparam_t param,
-		const struct vec2 *val);
-EXPORT void shader_setvec3(shader_t shader, sparam_t param,
-		const struct vec3 *val);
-EXPORT void shader_setvec4(shader_t shader, sparam_t param,
-		const struct vec4 *val);
-EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
-EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
-		size_t size);
-EXPORT void shader_setdefault(shader_t shader, sparam_t param);
-
-}
diff --git a/libobs/graphics/graphics-imports.c b/libobs/graphics/graphics-imports.c
index 51d7b0030490952668a3870e49ceefdadd7a10b0..85dda6c9b2aa81f7196b76e89850bba5fd73f0b4 100644
--- a/libobs/graphics/graphics-imports.c
+++ b/libobs/graphics/graphics-imports.c
@@ -115,6 +115,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
 	GRAPHICS_IMPORT(texture_map);
 	GRAPHICS_IMPORT(texture_unmap);
 	GRAPHICS_IMPORT_OPTIONAL(texture_isrect);
+	GRAPHICS_IMPORT(texture_getobj);
 
 	GRAPHICS_IMPORT(cubetexture_destroy);
 	GRAPHICS_IMPORT(cubetexture_getsize);
diff --git a/libobs/graphics/graphics-internal.h b/libobs/graphics/graphics-internal.h
index 4bea457c480238eff7d388753e283ad607b664ce..a2fff6c308ad2999834d4e4252790545bd900298 100644
--- a/libobs/graphics/graphics-internal.h
+++ b/libobs/graphics/graphics-internal.h
@@ -141,6 +141,7 @@ struct gs_exports {
 			uint32_t *linesize);
 	void     (*texture_unmap)(texture_t tex);
 	bool     (*texture_isrect)(texture_t tex);
+	void    *(*texture_getobj)(texture_t tex);
 
 	void     (*cubetexture_destroy)(texture_t cubetex);
 	uint32_t (*cubetexture_getsize)(texture_t cubetex);
diff --git a/libobs/graphics/graphics.c b/libobs/graphics/graphics.c
index e0cfea4b5b48076e974d8ed9033734b731ac75f6..9b421c7f342489558fb8493903fd887765c3cc6c 100644
--- a/libobs/graphics/graphics.c
+++ b/libobs/graphics/graphics.c
@@ -1712,6 +1712,14 @@ bool texture_isrect(texture_t tex)
 		return false;
 }
 
+void *texture_getobj(texture_t tex)
+{
+	graphics_t graphics = thread_graphics;
+	if (!graphics || !tex) return NULL;
+
+	return graphics->exports.texture_getobj(tex);
+}
+
 void cubetexture_destroy(texture_t cubetex)
 {
 	graphics_t graphics = thread_graphics;
diff --git a/libobs/graphics/graphics.h b/libobs/graphics/graphics.h
index 84cf2767f4aa8c39924b1f158c08b65bae50cb52..fafc9db67c24fcb4f77a9e0e77b910f347cc2fd7 100644
--- a/libobs/graphics/graphics.h
+++ b/libobs/graphics/graphics.h
@@ -399,6 +399,7 @@ EXPORT texture_t texrender_gettexture(texrender_t texrender);
 #define GS_BUILDMIPMAPS (1<<0)
 #define GS_DYNAMIC      (1<<1)
 #define GS_RENDERTARGET (1<<2)
+#define GS_GL_DUMMYTEX  (1<<3) /**<< texture with no allocated texture data */
 
 /* ---------------- */
 /* global functions */
@@ -644,6 +645,11 @@ EXPORT void     texture_unmap(texture_t tex);
  * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  * coordinates, doesn't support mipmapping, and requires address clamping */
 EXPORT bool     texture_isrect(texture_t tex);
+/**
+ * Gets a pointer to the context-specific object associated with the texture.
+ * For example, for GL, this is a GLuint*.  For D3D11, ID3D11Texture2D*.
+ */
+EXPORT void    *texture_getobj(texture_t tex);
 
 EXPORT void     cubetexture_destroy(texture_t cubetex);
 EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
diff --git a/libobs/util/windows/ComPtr.hpp b/libobs/util/windows/ComPtr.hpp
index 4f00c7572ac3b6456c5fb543836c8fefa1b4bdd3..f4fb831a8a10c92bf62f32877fd839096f94b512 100644
--- a/libobs/util/windows/ComPtr.hpp
+++ b/libobs/util/windows/ComPtr.hpp
@@ -75,6 +75,8 @@ public:
 	inline T **Assign()                {Clear(); return &ptr;}
 	inline void Set(T *p)              {Kill(); ptr = p;}
 
+	inline T *Get() const              {return ptr;}
+
 	inline    operator T*() const      {return ptr;}
 	inline T *operator->() const       {return ptr;}