diff --git a/libobs-d3d11/d3d11-subsystem.cpp b/libobs-d3d11/d3d11-subsystem.cpp index 433a174213935519c9d9c0e597216bdcbcf27967..663ae912cc1cea07e9093aa142e06d291fa11707 100644 --- a/libobs-d3d11/d3d11-subsystem.cpp +++ b/libobs-d3d11/d3d11-subsystem.cpp @@ -1477,6 +1477,15 @@ void texture_unmap(texture_t tex) tex2d->device->context->Unmap(tex2d->texture, 0); } +void *texture_getobj(texture_t tex) +{ + if (tex->type != GS_TEXTURE_2D) + return nullptr; + + gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex); + return tex2d->texture.Get(); +} + void cubetexture_destroy(texture_t cubetex) { diff --git a/libobs-d3d11/d3d11-subsystem.hpp b/libobs-d3d11/d3d11-subsystem.hpp index e586d9fec1074857526433d533b2085895aa3016..24baa91a54fd9cdb76b88f3b321fde277ea49066 100644 --- a/libobs-d3d11/d3d11-subsystem.hpp +++ b/libobs-d3d11/d3d11-subsystem.hpp @@ -30,6 +30,7 @@ #include <util/base.h> #include <graphics/matrix4.h> #include <graphics/graphics.h> +#include <graphics/device-exports.h> #include <util/windows/ComPtr.hpp> #include <util/windows/HRError.hpp> @@ -37,8 +38,6 @@ struct shader_var; struct shader_sampler; struct gs_vertex_shader; -#include "d3d11-exports.h" - using namespace std; /* diff --git a/libobs-opengl/gl-exports.h b/libobs-opengl/gl-exports.h deleted file mode 100644 index 1d2430a3e123a68539a3ecf0fd94c47116efbb92..0000000000000000000000000000000000000000 --- a/libobs-opengl/gl-exports.h +++ /dev/null @@ -1,195 +0,0 @@ -/****************************************************************************** - Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com> - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see <http://www.gnu.org/licenses/>. -******************************************************************************/ - -#pragma once - -#include <util/c99defs.h> - -EXPORT const char *device_preprocessor_name(void); -EXPORT device_t device_create(struct gs_init_data *data); -EXPORT void device_destroy(device_t device); -EXPORT void device_entercontext(device_t device); -EXPORT void device_leavecontext(device_t device); -EXPORT swapchain_t device_create_swapchain(device_t device, - struct gs_init_data *data); -EXPORT void device_resize(device_t device, uint32_t x, uint32_t y); -EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y); -EXPORT uint32_t device_getwidth(device_t device); -EXPORT uint32_t device_getheight(device_t device); -EXPORT texture_t device_create_texture(device_t device, uint32_t width, - uint32_t height, enum gs_color_format color_format, - uint32_t levels, const void **data, uint32_t flags); -EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size, - enum gs_color_format color_format, uint32_t levels, - const void **data, uint32_t flags); -EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width, - uint32_t height, uint32_t depth, - enum gs_color_format color_format, uint32_t levels, - const void **data, uint32_t flags); -EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width, - uint32_t height, enum gs_zstencil_format format); -EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width, - uint32_t height, enum gs_color_format color_format); -EXPORT samplerstate_t device_create_samplerstate(device_t device, - struct gs_sampler_info *info); -EXPORT shader_t device_create_vertexshader(device_t device, - const char *shader, const char *file, - char **error_string); -EXPORT shader_t device_create_pixelshader(device_t device, - const char *shader, const char *file, - char **error_string); -EXPORT vertbuffer_t device_create_vertexbuffer(device_t device, - struct vb_data *data, uint32_t flags); -EXPORT indexbuffer_t device_create_indexbuffer(device_t device, - enum gs_index_type type, void *indices, size_t num, - uint32_t flags); -EXPORT enum gs_texture_type device_gettexturetype(texture_t texture); -EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer); -EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer); -EXPORT void device_load_texture(device_t device, texture_t tex, int unit); -EXPORT void device_load_samplerstate(device_t device, - samplerstate_t samplerstate, int unit); -EXPORT void device_load_vertexshader(device_t device, shader_t vertshader); -EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader); -EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d, - int unit); -EXPORT shader_t device_getvertexshader(device_t device); -EXPORT shader_t device_getpixelshader(device_t device); -EXPORT texture_t device_getrendertarget(device_t device); -EXPORT zstencil_t device_getzstenciltarget(device_t device); -EXPORT void device_setrendertarget(device_t device, texture_t tex, - zstencil_t zstencil); -EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex, - int side, zstencil_t zstencil); -EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src); -EXPORT void device_stage_texture(device_t device, stagesurf_t dst, - texture_t src); -EXPORT void device_beginscene(device_t device); -EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode, - uint32_t start_vert, uint32_t num_verts); -EXPORT void device_endscene(device_t device); -EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain); -EXPORT void device_clear(device_t device, uint32_t clear_flags, - struct vec4 *color, float depth, uint8_t stencil); -EXPORT void device_present(device_t device); -EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode); -EXPORT enum gs_cull_mode device_getcullmode(device_t device); -EXPORT void device_enable_blending(device_t device, bool enable); -EXPORT void device_enable_depthtest(device_t device, bool enable); -EXPORT void device_enable_stenciltest(device_t device, bool enable); -EXPORT void device_enable_stencilwrite(device_t device, bool enable); -EXPORT void device_enable_color(device_t device, bool red, bool green, - bool blue, bool alpha); -EXPORT void device_blendfunction(device_t device, enum gs_blend_type src, - enum gs_blend_type dest); -EXPORT void device_depthfunction(device_t device, enum gs_depth_test test); -EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side, - enum gs_depth_test test); -EXPORT void device_stencilop(device_t device, enum gs_stencil_side side, - enum gs_stencil_op fail, enum gs_stencil_op zfail, - enum gs_stencil_op zpass); -EXPORT void device_enable_fullscreen(device_t device, bool enable); -EXPORT int device_fullscreen_enabled(device_t device); -EXPORT void device_setdisplaymode(device_t device, - const struct gs_display_mode *mode); -EXPORT void device_getdisplaymode(device_t device, - struct gs_display_mode *mode); -EXPORT void device_setcolorramp(device_t device, float gamma, float brightness, - float contrast); -EXPORT void device_setviewport(device_t device, int x, int y, int width, - int height); -EXPORT void device_getviewport(device_t device, struct gs_rect *rect); -EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect); -EXPORT void device_ortho(device_t device, float left, float right, - float top, float bottom, float znear, float zfar); -EXPORT void device_frustum(device_t device, float left, float right, - float top, float bottom, float znear, float zfar); -EXPORT void device_projection_push(device_t device); -EXPORT void device_projection_pop(device_t device); - -EXPORT void swapchain_destroy(swapchain_t swapchain); - -EXPORT void texture_destroy(texture_t tex); -EXPORT uint32_t texture_getwidth(texture_t tex); -EXPORT uint32_t texture_getheight(texture_t tex); -EXPORT enum gs_color_format texture_getcolorformat(texture_t tex); -EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize); -EXPORT void texture_unmap(texture_t tex); -EXPORT bool texture_isrect(texture_t tex); - -EXPORT void cubetexture_destroy(texture_t cubetex); -EXPORT uint32_t cubetexture_getsize(texture_t cubetex); -EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex); - -EXPORT void volumetexture_destroy(texture_t voltex); -EXPORT uint32_t volumetexture_getwidth(texture_t voltex); -EXPORT uint32_t volumetexture_getheight(texture_t voltex); -EXPORT uint32_t volumetexture_getdepth(texture_t voltex); -EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex); - -EXPORT void stagesurface_destroy(stagesurf_t stagesurf); -EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf); -EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf); -EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf); -EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, - uint32_t *linesize); -EXPORT void stagesurface_unmap(stagesurf_t stagesurf); - -EXPORT void zstencil_destroy(zstencil_t zstencil); - -EXPORT void samplerstate_destroy(samplerstate_t samplerstate); - -EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer); -EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild); -EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer); - -EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer); -EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer); -EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer); -EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer); -EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer); - -EXPORT void shader_destroy(shader_t shader); -EXPORT int shader_numparams(shader_t shader); -EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param); -EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name); -EXPORT void shader_getparaminfo(shader_t shader, sparam_t param, - struct shader_param_info *info); -EXPORT sparam_t shader_getviewprojmatrix(shader_t shader); -EXPORT sparam_t shader_getworldmatrix(shader_t shader); -EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val); -EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val); -EXPORT void shader_setint(shader_t shader, sparam_t param, int val); -EXPORT void shader_setmatrix3(shader_t shader, sparam_t param, - const struct matrix3 *val); -EXPORT void shader_setmatrix4(shader_t shader, sparam_t param, - const struct matrix4 *val); -EXPORT void shader_setvec2(shader_t shader, sparam_t param, - const struct vec2 *val); -EXPORT void shader_setvec3(shader_t shader, sparam_t param, - const struct vec3 *val); -EXPORT void shader_setvec4(shader_t shader, sparam_t param, - const struct vec4 *val); -EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val); -EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val, - size_t size); -EXPORT void shader_setdefault(shader_t shader, sparam_t param); - -#ifdef __APPLE__ -EXPORT texture_t texture_create_from_iosurface(device_t device, void *iosurf); -EXPORT bool texture_rebind_iosurface(texture_t texture, void *iosurf); -#endif diff --git a/libobs-opengl/gl-subsystem.h b/libobs-opengl/gl-subsystem.h index 2119debb5bdb0fe97bf91b4d503932930bd7c348..7ca552c362a9e8eac8d282bc281e3a557f2afb94 100644 --- a/libobs-opengl/gl-subsystem.h +++ b/libobs-opengl/gl-subsystem.h @@ -20,12 +20,12 @@ #include <util/darray.h> #include <util/threading.h> #include <graphics/graphics.h> +#include <graphics/device-exports.h> #include <graphics/matrix4.h> #include "GL/gl_obs.h" #include "gl-helpers.h" -#include "gl-exports.h" struct gl_platform; struct gl_windowinfo; @@ -384,6 +384,7 @@ struct gs_texture { uint32_t levels; bool is_dynamic; bool is_render_target; + bool is_dummy; bool gen_mipmaps; samplerstate_t cur_sampler; diff --git a/libobs-opengl/gl-texture2d.c b/libobs-opengl/gl-texture2d.c index 368191ef5fb91d35389e76fd319e9f23b841ff82..826ab41a615e42ed00d9c4bb11dfd7aa6d143014 100644 --- a/libobs-opengl/gl-texture2d.c +++ b/libobs-opengl/gl-texture2d.c @@ -87,18 +87,22 @@ texture_t device_create_texture(device_t device, uint32_t width, tex->base.gl_internal_format = convert_gs_internal_format(color_format); tex->base.gl_type = get_gl_format_type(color_format); tex->base.gl_target = GL_TEXTURE_2D; - tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0; + tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0; tex->base.is_render_target = (flags & GS_RENDERTARGET) != 0; + tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0; tex->base.gen_mipmaps = (flags & GS_BUILDMIPMAPS) != 0; tex->width = width; tex->height = height; if (!gl_gen_textures(1, &tex->base.texture)) goto fail; - if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex)) - goto fail; - if (!upload_texture_2d(tex, data)) - goto fail; + + if (!tex->base.is_dummy) { + if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex)) + goto fail; + if (!upload_texture_2d(tex, data)) + goto fail; + } return (texture_t)tex; @@ -232,3 +236,14 @@ bool texture_isrect(texture_t tex) return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE; } + +void *texture_getobj(texture_t tex) +{ + struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; + if (!is_texture_2d(tex, "texture_unmap")) { + blog(LOG_ERROR, "texture_getobj (GL) failed"); + return NULL; + } + + return &tex2d->base.texture; +} diff --git a/libobs-d3d11/d3d11-exports.h b/libobs/graphics/device-exports.h similarity index 64% rename from libobs-d3d11/d3d11-exports.h rename to libobs/graphics/device-exports.h index c456b0e7162d5c26425a93f31733c8738f84719c..c4e9971c0fb0d4fb6592a916c213df5fc3b459f7 100644 --- a/libobs-d3d11/d3d11-exports.h +++ b/libobs/graphics/device-exports.h @@ -1,5 +1,5 @@ /****************************************************************************** - Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com> + Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,8 +19,6 @@ #include <util/c99defs.h> -extern "C" { - EXPORT const char *device_preprocessor_name(void); EXPORT device_t device_create(struct gs_init_data *data); EXPORT void device_destroy(device_t device); @@ -63,10 +61,6 @@ EXPORT enum gs_texture_type device_gettexturetype(texture_t texture); EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer); EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer); EXPORT void device_load_texture(device_t device, texture_t tex, int unit); -EXPORT void device_load_cubetexture(device_t device, texture_t cubetex, - int unit); -EXPORT void device_load_volumetexture(device_t device, texture_t voltex, - int unit); EXPORT void device_load_samplerstate(device_t device, samplerstate_t samplerstate, int unit); EXPORT void device_load_vertexshader(device_t device, shader_t vertshader); @@ -126,72 +120,3 @@ EXPORT void device_frustum(device_t device, float left, float right, float top, float bottom, float znear, float zfar); EXPORT void device_projection_push(device_t device); EXPORT void device_projection_pop(device_t device); - -EXPORT void swapchain_destroy(swapchain_t swapchain); - -EXPORT void texture_destroy(texture_t tex); -EXPORT uint32_t texture_getwidth(texture_t tex); -EXPORT uint32_t texture_getheight(texture_t tex); -EXPORT enum gs_color_format texture_getcolorformat(texture_t tex); -EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize); -EXPORT void texture_unmap(texture_t tex); - -EXPORT void cubetexture_destroy(texture_t cubetex); -EXPORT uint32_t cubetexture_getsize(texture_t cubetex); -EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex); - -EXPORT void volumetexture_destroy(texture_t voltex); -EXPORT uint32_t volumetexture_getwidth(texture_t voltex); -EXPORT uint32_t volumetexture_getheight(texture_t voltex); -EXPORT uint32_t volumetexture_getdepth(texture_t voltex); -EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex); - -EXPORT void stagesurface_destroy(stagesurf_t stagesurf); -EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf); -EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf); -EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf); -EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, - uint32_t *linesize); -EXPORT void stagesurface_unmap(stagesurf_t stagesurf); - -EXPORT void zstencil_destroy(zstencil_t zstencil); - -EXPORT void samplerstate_destroy(samplerstate_t samplerstate); - -EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer); -EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild); -EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer); - -EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer); -EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer); -EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer); -EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer); -EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer); - -EXPORT void shader_destroy(shader_t shader); -EXPORT int shader_numparams(shader_t shader); -EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param); -EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name); -EXPORT void shader_getparaminfo(shader_t shader, sparam_t param, - struct shader_param_info *info); -EXPORT sparam_t shader_getviewprojmatrix(shader_t shader); -EXPORT sparam_t shader_getworldmatrix(shader_t shader); -EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val); -EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val); -EXPORT void shader_setint(shader_t shader, sparam_t param, int val); -EXPORT void shader_setmatrix3(shader_t shader, sparam_t param, - const struct matrix3 *val); -EXPORT void shader_setmatrix4(shader_t shader, sparam_t param, - const struct matrix4 *val); -EXPORT void shader_setvec2(shader_t shader, sparam_t param, - const struct vec2 *val); -EXPORT void shader_setvec3(shader_t shader, sparam_t param, - const struct vec3 *val); -EXPORT void shader_setvec4(shader_t shader, sparam_t param, - const struct vec4 *val); -EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val); -EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val, - size_t size); -EXPORT void shader_setdefault(shader_t shader, sparam_t param); - -} diff --git a/libobs/graphics/graphics-imports.c b/libobs/graphics/graphics-imports.c index 51d7b0030490952668a3870e49ceefdadd7a10b0..85dda6c9b2aa81f7196b76e89850bba5fd73f0b4 100644 --- a/libobs/graphics/graphics-imports.c +++ b/libobs/graphics/graphics-imports.c @@ -115,6 +115,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module, GRAPHICS_IMPORT(texture_map); GRAPHICS_IMPORT(texture_unmap); GRAPHICS_IMPORT_OPTIONAL(texture_isrect); + GRAPHICS_IMPORT(texture_getobj); GRAPHICS_IMPORT(cubetexture_destroy); GRAPHICS_IMPORT(cubetexture_getsize); diff --git a/libobs/graphics/graphics-internal.h b/libobs/graphics/graphics-internal.h index 4bea457c480238eff7d388753e283ad607b664ce..a2fff6c308ad2999834d4e4252790545bd900298 100644 --- a/libobs/graphics/graphics-internal.h +++ b/libobs/graphics/graphics-internal.h @@ -141,6 +141,7 @@ struct gs_exports { uint32_t *linesize); void (*texture_unmap)(texture_t tex); bool (*texture_isrect)(texture_t tex); + void *(*texture_getobj)(texture_t tex); void (*cubetexture_destroy)(texture_t cubetex); uint32_t (*cubetexture_getsize)(texture_t cubetex); diff --git a/libobs/graphics/graphics.c b/libobs/graphics/graphics.c index e0cfea4b5b48076e974d8ed9033734b731ac75f6..9b421c7f342489558fb8493903fd887765c3cc6c 100644 --- a/libobs/graphics/graphics.c +++ b/libobs/graphics/graphics.c @@ -1712,6 +1712,14 @@ bool texture_isrect(texture_t tex) return false; } +void *texture_getobj(texture_t tex) +{ + graphics_t graphics = thread_graphics; + if (!graphics || !tex) return NULL; + + return graphics->exports.texture_getobj(tex); +} + void cubetexture_destroy(texture_t cubetex) { graphics_t graphics = thread_graphics; diff --git a/libobs/graphics/graphics.h b/libobs/graphics/graphics.h index 84cf2767f4aa8c39924b1f158c08b65bae50cb52..fafc9db67c24fcb4f77a9e0e77b910f347cc2fd7 100644 --- a/libobs/graphics/graphics.h +++ b/libobs/graphics/graphics.h @@ -399,6 +399,7 @@ EXPORT texture_t texrender_gettexture(texrender_t texrender); #define GS_BUILDMIPMAPS (1<<0) #define GS_DYNAMIC (1<<1) #define GS_RENDERTARGET (1<<2) +#define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */ /* ---------------- */ /* global functions */ @@ -644,6 +645,11 @@ EXPORT void texture_unmap(texture_t tex); * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture * coordinates, doesn't support mipmapping, and requires address clamping */ EXPORT bool texture_isrect(texture_t tex); +/** + * Gets a pointer to the context-specific object associated with the texture. + * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*. + */ +EXPORT void *texture_getobj(texture_t tex); EXPORT void cubetexture_destroy(texture_t cubetex); EXPORT uint32_t cubetexture_getsize(texture_t cubetex); diff --git a/libobs/util/windows/ComPtr.hpp b/libobs/util/windows/ComPtr.hpp index 4f00c7572ac3b6456c5fb543836c8fefa1b4bdd3..f4fb831a8a10c92bf62f32877fd839096f94b512 100644 --- a/libobs/util/windows/ComPtr.hpp +++ b/libobs/util/windows/ComPtr.hpp @@ -75,6 +75,8 @@ public: inline T **Assign() {Clear(); return &ptr;} inline void Set(T *p) {Kill(); ptr = p;} + inline T *Get() const {return ptr;} + inline operator T*() const {return ptr;} inline T *operator->() const {return ptr;}