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int RPSServer(){
char Name[8];
Name[0]='R';
Name[1]='P';
Name[2]='S';
Name[3]='S';
Name[4]='e';
Name[5]='r';
Name[6]='v';
Name[7]=0;
int Result = RegisterAs(&Name);
if(Result = SUCCESS){
// host the game, waiting to receive
}else return Result;
}
int RPSClient1(){
char Name[7];
Name[0]='R';
Name[1]='P';
Name[2]='S';
Name[3]='C';
Name[4]='L';
Name[5]='1';
Name[6]=0;
int Result = RegisterAs(&Name);
if(Result = SUCCESS){
// send some message
}else return Result;
}
int RPSClient2(){
char Name[7];
Name[0]='R';
Name[1]='P';
Name[2]='S';
Name[3]='C';
Name[4]='L';
Name[5]='2';
Name[6]=0;
int Result = RegisterAs(&Name);
if(Result = SUCCESS){
// send some message
}else return Result;
}