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#include <rps.h>

int RPSServer(){
  char Name[8];
  Name[0]='R';
  Name[1]='P';
  Name[2]='S';
  Name[3]='S';
  Name[4]='e';
  Name[5]='r';
  Name[6]='v';
  Name[7]=0;

  int Result = RegisterAs(&Name);

  if(Result = SUCCESS){
    // host the game, waiting to receive
  }else return Result;
}

int RPSClient1(){
  char Name[7];
  Name[0]='R';
  Name[1]='P';
  Name[2]='S';
  Name[3]='C';
  Name[4]='L';
  Name[5]='1';
  Name[6]=0;

  int Result = RegisterAs(&Name);
  
  if(Result = SUCCESS){
    // send some message
  }else return Result;
}

int RPSClient2(){
  char Name[7];
  Name[0]='R';
  Name[1]='P';
  Name[2]='S';
  Name[3]='C';
  Name[4]='L';
  Name[5]='2';
  Name[6]=0;

  int Result = RegisterAs(&Name);
  
  if(Result = SUCCESS){
    // send some message
  }else return Result;
}