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Use atomic functions where appropriate
Also, rename atomic functions to be consistent with the rest of the platform/threading functions, and move atomic functions to threading* files rather than platform* files
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- libobs-opengl/gl-subsystem.h 3 additions, 2 deletionslibobs-opengl/gl-subsystem.h
- libobs/graphics/graphics-internal.h 1 addition, 1 deletionlibobs/graphics/graphics-internal.h
- libobs/graphics/graphics.c 2 additions, 2 deletionslibobs/graphics/graphics.c
- libobs/obs-data.c 24 additions, 21 deletionslibobs/obs-data.c
- libobs/obs-internal.h 5 additions, 5 deletionslibobs/obs-internal.h
- libobs/obs-scene.c 3 additions, 2 deletionslibobs/obs-scene.c
- libobs/obs-scene.h 1 addition, 1 deletionlibobs/obs-scene.h
- libobs/obs-source.c 18 additions, 17 deletionslibobs/obs-source.c
- libobs/util/platform-nix.c 0 additions, 10 deletionslibobs/util/platform-nix.c
- libobs/util/platform-windows.c 0 additions, 10 deletionslibobs/util/platform-windows.c
- libobs/util/platform.h 0 additions, 3 deletionslibobs/util/platform.h
- libobs/util/threading-posix.c 10 additions, 0 deletionslibobs/util/threading-posix.c
- libobs/util/threading-windows.c 10 additions, 0 deletionslibobs/util/threading-windows.c
- libobs/util/threading.h 3 additions, 0 deletionslibobs/util/threading.h
- plugins/win-capture/dc-capture.c 4 additions, 2 deletionsplugins/win-capture/dc-capture.c
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