-
- Downloads
Change graphics subsystem to 4x4 matrices
4x4 matrices aren't as optimal, but are much more sensible to handle when you want to do more advanced stuff like scaling, skewing, or inversion.
Showing
- libobs-d3d11/d3d11-subsystem.cpp 1 addition, 4 deletionslibobs-d3d11/d3d11-subsystem.cpp
- libobs-opengl/gl-subsystem.c 1 addition, 3 deletionslibobs-opengl/gl-subsystem.c
- libobs/graphics/bounds.c 61 additions, 8 deletionslibobs/graphics/bounds.c
- libobs/graphics/bounds.h 5 additions, 0 deletionslibobs/graphics/bounds.h
- libobs/graphics/graphics-internal.h 1 addition, 1 deletionlibobs/graphics/graphics-internal.h
- libobs/graphics/graphics.c 32 additions, 32 deletionslibobs/graphics/graphics.c
- libobs/graphics/graphics.h 3 additions, 3 deletionslibobs/graphics/graphics.h
- libobs/graphics/matrix3.c 20 additions, 20 deletionslibobs/graphics/matrix3.c
- libobs/graphics/matrix3.h 25 additions, 1 deletionlibobs/graphics/matrix3.h
- libobs/graphics/matrix4.c 88 additions, 0 deletionslibobs/graphics/matrix4.c
- libobs/graphics/matrix4.h 39 additions, 0 deletionslibobs/graphics/matrix4.h
- libobs/graphics/plane.c 16 additions, 2 deletionslibobs/graphics/plane.c
- libobs/graphics/plane.h 3 additions, 0 deletionslibobs/graphics/plane.h
- libobs/graphics/quat.c 19 additions, 13 deletionslibobs/graphics/quat.c
- libobs/graphics/quat.h 2 additions, 0 deletionslibobs/graphics/quat.h
- libobs/graphics/vec3.c 18 additions, 0 deletionslibobs/graphics/vec3.c
- libobs/graphics/vec3.h 12 additions, 1 deletionlibobs/graphics/vec3.h
- libobs/graphics/vec4.c 14 additions, 4 deletionslibobs/graphics/vec4.c
- libobs/graphics/vec4.h 3 additions, 0 deletionslibobs/graphics/vec4.h
Loading
Please register or sign in to comment