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Use bzalloc instead of bmalloc then memset
Reduces needless code repetition and still allows for proper memory alignment. Cleans up the code a bit.
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- libobs-opengl/gl-indexbuffer.c 1 addition, 2 deletionslibobs-opengl/gl-indexbuffer.c
- libobs-opengl/gl-shader.c 2 additions, 4 deletionslibobs-opengl/gl-shader.c
- libobs-opengl/gl-stagesurf.c 1 addition, 3 deletionslibobs-opengl/gl-stagesurf.c
- libobs-opengl/gl-subsystem.c 3 additions, 6 deletionslibobs-opengl/gl-subsystem.c
- libobs-opengl/gl-texture2d.c 1 addition, 3 deletionslibobs-opengl/gl-texture2d.c
- libobs-opengl/gl-texturecube.c 1 addition, 3 deletionslibobs-opengl/gl-texturecube.c
- libobs-opengl/gl-vertexbuffer.c 1 addition, 3 deletionslibobs-opengl/gl-vertexbuffer.c
- libobs-opengl/gl-windows.c 3 additions, 5 deletionslibobs-opengl/gl-windows.c
- libobs-opengl/gl-x11.c 2 additions, 6 deletionslibobs-opengl/gl-x11.c
- libobs-opengl/gl-zstencil.c 1 addition, 2 deletionslibobs-opengl/gl-zstencil.c
- libobs/graphics/graphics.c 2 additions, 4 deletionslibobs/graphics/graphics.c
- libobs/graphics/graphics.h 1 addition, 3 deletionslibobs/graphics/graphics.h
- libobs/graphics/texture-render.c 1 addition, 3 deletionslibobs/graphics/texture-render.c
- libobs/media-io/audio-io.c 2 additions, 4 deletionslibobs/media-io/audio-io.c
- libobs/media-io/audio-resampler-ffmpeg.c 1 addition, 2 deletionslibobs/media-io/audio-resampler-ffmpeg.c
- libobs/media-io/video-io.c 1 addition, 2 deletionslibobs/media-io/video-io.c
- libobs/obs-data.c 3 additions, 6 deletionslibobs/obs-data.c
- libobs/obs-display.c 1 addition, 2 deletionslibobs/obs-display.c
- libobs/obs-encoder.c 1 addition, 2 deletionslibobs/obs-encoder.c
- libobs/obs-properties.c 3 additions, 8 deletionslibobs/obs-properties.c
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