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Remove 'rebuild' variable from vertexbuffer_flush
This variable is currently somewhat pointless, I was originally going to use it to tell the graphics subsystem to completely rebuild the internal vertex buffers, but it would be bad/inefficient to allow that functionality.
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- libobs-d3d11/d3d11-subsystem.cpp 1 addition, 1 deletionlibobs-d3d11/d3d11-subsystem.cpp
- libobs-opengl/gl-vertexbuffer.c 1 addition, 2 deletionslibobs-opengl/gl-vertexbuffer.c
- libobs/graphics/graphics-internal.h 1 addition, 1 deletionlibobs/graphics/graphics-internal.h
- libobs/graphics/graphics.c 4 additions, 4 deletionslibobs/graphics/graphics.c
- libobs/graphics/graphics.h 1 addition, 1 deletionlibobs/graphics/graphics.h
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