- Sep 16, 2014
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BtbN authored
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- Jul 19, 2014
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Jim authored
If the cmake user variable COPY_DEPENDENCIES is set, this script will make it so that a windows build will automatically copy all required dependencies (FFmpeg, x264, and Qt5) to the respective additional_install_files\exec(32|64) directory. This makes it much easier to set up a development environment on windows, and much easier to make usable test builds. It will also copy the appropriate Direct3D compiler DLL, along with dependencies of dependencies (the icu*.dll and EGL/GLES files for Qt)
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- Jul 18, 2014
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BtbN authored
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- Jul 17, 2014
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BtbN authored
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- Jul 10, 2014
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BtbN authored
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- Jun 30, 2014
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BtbN authored
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- Jun 25, 2014
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BtbN authored
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- Apr 13, 2014
- Apr 05, 2014
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BtbN authored
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- Apr 01, 2014
- Feb 14, 2014
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Jim authored
There were a *lot* of warnings, managed to remove most of them. Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after, as -Wall -Wextra was overwriting flags that came before it.
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- Feb 02, 2014
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BtbN authored
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- Jan 30, 2014
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BtbN authored
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- Jan 29, 2014
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BtbN authored
Also, move cpack related code into its own module, to clean up the main CMakeLists.txt
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- Jan 28, 2014
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BtbN authored
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- Jan 25, 2014
- Jan 24, 2014
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Palana authored
This requirement is due to rpath usage in the project and SDK location changes[1] in more recent osx versions [1] i.e. http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=1fce189e
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BtbN authored
CMake now works on all platforms
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- Jan 23, 2014
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BtbN authored
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- Jan 16, 2014
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Palana authored
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- Dec 31, 2013
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Palana authored
- disable -Wshadow for c++ (less semi-bogus warnings for constructors) - make gcc use c99 mode
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- Dec 30, 2013
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Palana authored
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- Nov 18, 2013
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Palana authored
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- Nov 14, 2013
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Palana authored
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