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  1. Sep 26, 2014
    • Jim's avatar
      (API Change) Remove pointers from all typedefs · c9df41c1
      Jim authored
      Typedef pointers are unsafe.  If you do:
      typedef struct bla *bla_t;
      then you cannot use it as a constant, such as: const bla_t, because
      that constant will be to the pointer itself rather than to the
      underlying data.  I admit this was a fundamental mistake that must
      be corrected.
      
      All typedefs that were pointer types will now have their pointers
      removed from the type itself, and the pointers will be used when they
      are actually used as variables/parameters/returns instead.
      
      This does not break ABI though, which is pretty nice.
      c9df41c1
  2. Sep 25, 2014
    • Jim's avatar
      Basic UI: Add "Use Constant Bitrate" advanced option. · 4a069601
      Jim authored
      It's better to use VBR for local recordings, so this option should be
      nice for people who want to do that.
      4a069601
    • Jim's avatar
      Basic UI: Remove "CPU" from "x264 CPU Preset" text · fd64fbb2
      Jim authored
      I feel like people keep mistaking how x264 preset functions.  They often
      associate it with their own CPU speed, and I feel the name does not help
      with that issue.  I think it may be for the best to just take it out.
      At best, it will keep people away from using it unless they know what
      they're doing, and at worst, people at least won't be able to associate
      it with their CPU as easily anymore.
      fd64fbb2
    • Jim's avatar
      Basic UI: Clarify "advanced encoder settings" text · ecc102fc
      Jim authored
      Change checkbox with text "Advanced Encoder Settings" to "Use Advanced
      Encoder Settings".  This way it will hint that the settings will be
      disabled when unchecked.
      ecc102fc
  3. Sep 23, 2014
  4. Sep 22, 2014
  5. Sep 19, 2014
    • Jim's avatar
      Remove unused variables · 732d24ca
      Jim authored
      732d24ca
    • Jim's avatar
      Replace ARB_separate_shader_objects extension · 3967c635
      Jim authored
      This replaces the ARB_separate_shader_objects extension with traditional
      linked shaders.  I was able to get the existing system to use linked
      shaders without having to change any libobs graphics API.
      
      This essentially creates a linked list of shader programs with
      references to the shaders they link.  Before draw, it searches that
      linked list for a particular pixel/vertex shader pair, and the linked
      program associated with it.  If no matching program exists, it creates
      the program.
      3967c635
  6. Sep 17, 2014
  7. Sep 16, 2014
  8. Sep 15, 2014
  9. Sep 14, 2014
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