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char Name[] = "RPSServer";
int TaskID, Result, Client1, Client2, Diff;
RPSMessage ReceiveMsg, ReplyMsg;
RPSChoice Client1Move = None, Client2Move = None;
Result = RegisterAs(&Name);
if(Result == FAILURE) {
bwprintf(COM2, "RPSClient1: Cannot register Client1\n\r");
return FAILURE;
}
FOREVER {
Status = Receive(&TaskID, &ReceiveMsg, sizeof(ReceiveMsg));
switch (ReceiveMsg.Msg) {
case Quit:
if (Client1 == TaskID) {
Client1 = 0;
} else Client2 = 0;
ReplyMsg.Msg = Bye;
Reply(TaskID, &ReplyMsg, sizeof(ReplyMsg));
break;
case SignUp:
if (Client1 == 0 && Client2 != Client1) Client1 = TaskID;
else Client2 = TaskID;
if (Client1 && Client2) ReplyMsg.Msg = LetsPlay;
Reply(TaskID, &ReplyMsg, sizeof(ReplyMsg));
break;
case Play:
// only one player
if (Client1 == 0 || Client2 == 0) {
Reply.Msg = OnePlayer;
Reply(TaskID, &ReplyMsg, sizeof(ReplyMsg));
break;
}
if (Client1 == TaskID) Client1Move = ReceiveMsg.Choice;
else Client2Move = ReceiveMsg.Choice;
if (Client1Move != None && Client2Move != None) {
Diff = (int) Client1Move - (int)Client2Move;
if (Diff == 0) {
Reply.Msg = Draw;
bwprintf(COM2, "We have a Draw.");
Reply(Client1, &ReplyMsg, sizeof(ReplyMsg));
Reply(Client2, &ReplyMsg, sizeof(ReplyMsg));
}
else if (Diff == 1 || Diff == -2) {
bwprintf(COM2, "Client1 Wins.");
Reply.Msg = Win;
Reply(Client1, &ReplyMsg, sizeof(ReplyMsg));
Reply.Msg = Lose;
Reply(Client2, &ReplyMsg, sizeof(ReplyMsg));
}
else {
bwprintf(COM2, "Client2 Wins.");
Reply.Msg = Lose;
Reply(Client1, &ReplyMsg, sizeof(ReplyMsg));
Reply.Msg = Win;
Reply(Client2, &ReplyMsg, sizeof(ReplyMsg));
}
}
Client1Move = Client2Move = None;
break;
default:
break;
}
}
return SUCCESS;
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char Name[] = "RPSClient1"
char Input = 'U'; // for Undefined
RPSMsgType RPSResult = TIE;
int Client1ID, ServerID, Result;
RPSMessage SendMsg, ReplyMsg;
Result = RegisterAs(&Name);
if(Result == FAILURE) {
bwprintf(COM2, "RPSClient1: Cannot register Client1\n\r");
return FAILURE;
}
TaskID = MyTid();
bwprintf(COM2, "Client 1 with TaskID(%d) is about to Play\n\r", TaskID);
ServerTID = WhoIs("RPSServ");
if (ServerTID < 0) return FAILURE;
SendMsg.Msg = SignUp;
Result = Send(ServerTID, &SendMsg, sizeof(SendMsg), &ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Sign Up Request to Server did not go through.");
return Result;
}
if (ReplyMsg.MsgType == ServerFull) TODOTODOTODOTODO
while (RPSResult == Draw) {
while (Input == 'U') {
Input = bwgetc(COM2);
if (Input == 'r' || Input == 'R') {
SendMsg.Choice = Rock;
break;
}
else if (Input == 'p' || Input == 'P') {
SendMsg.Choice = Paper;
break;
}
else if (Input == 's' || Input == 'S') {
SendMsg.Choice = Scissors;
break;
}
else {
Input = 'U';
bwprintf(COM2, "Please enter r/R for Rock, p/P for Paper, s/S for Scissors.\n\r");
}
}
SendMsg.Msg = Play;
Result = Send(ServerTID, &SendMsg, sizeof(SendMsg), &ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Client 1: Game obstructed!");
return FAILURE;
}
GameResult = ReplyMsg.MsgType;
}
SendMsg.Msg = Quit;
Result = Send(ServerTID, (void*)SendMsg, sizeof(SendMsg), (void*)&ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Request for QUIT from Client 1 did not go through gracefully.");
return FAILURE;
}
bwprintf(COM2, "Client 1 exitting...")
Exit();
return SUCCESS;
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char Name[] = "RPSClient2"
char Input = 'U'; // for Undefined
RPSMsgType RPSResult = TIE;
int Client1ID, ServerID, Result;
RPSMessage SendMsg, ReplyMsg;
Result = RegisterAs(&Name);
if(Result == FAILURE) {
bwprintf(COM2, "RPSClient1: Cannot register Client1\n\r");
return FAILURE;
}
TaskID = MyTid();
bwprintf(COM2, "Client 1 with TaskID(%d) is about to Play\n\r", TaskID);
ServerTID = WhoIs("RPSServ");
if (ServerTID < 0) return FAILURE;
SendMsg.Msg = SignUp;
Result = Send(ServerTID, &SendMsg, sizeof(SendMsg), &ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Sign Up Request to Server did not go through.");
return Result;
}
if (ReplyMsg.MsgType == ServerFull) TODOTODOTODOTODO
while (RPSResult == Draw) {
while (Input == 'U') {
Input = bwgetc(COM2);
if (Input == 'r' || Input == 'R') {
SendMsg.Choice = Rock;
break;
}
else if (Input == 'p' || Input == 'P') {
SendMsg.Choice = Paper;
break;
}
else if (Input == 's' || Input == 'S') {
SendMsg.Choice = Scissors;
break;
}
else {
Input = 'U';
bwprintf(COM2, "Please enter r/R for Rock, p/P for Paper, s/S for Scissors.\n\r");
}
}
SendMsg.Msg = Play;
Result = Send(ServerTID, &SendMsg, sizeof(SendMsg), &ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Client 1: Game obstructed!");
return FAILURE;
}
RPSResult = ReplyMsg.Msg;
}
SendMsg.Msg = Quit;
Result = Send(ServerTID, (void*)SendMsg, sizeof(SendMsg), (void*)&ReplyMsg, sizeof(ReplyMsg));
if (Result != sizeof(ReplyMsg)) {
bwprintf(COM2, "Request for QUIT from Client 2 did not go through gracefully.");
return FAILURE;
}
bwprintf(COM2, "Client 2 exitting...")
Exit();
return SUCCESS;