- Aug 09, 2014
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Jim authored
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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- Jul 20, 2014
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Jim authored
Changed API functions: libobs: obs_reset_video Before, video initialization returned a boolean, but "failed" is too little information, if it fails due to lack of device capabilities or bad video device parameters, the front-end needs to know that. The OBS Basic UI has also been updated to reflect this API change.
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Jim authored
This allows a programatic way of determining the type of graphics module currently active.
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Jim authored
This returns the name of the device, "Direct3D 11" or "OpenGL" respectively.
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- Jul 11, 2014
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Zachary Lund authored
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- Jul 10, 2014
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BtbN authored
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- Jun 28, 2014
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Jim authored
NOTE: In texture_setimage, I had to move variables to the top of the scope because microsoft's C compiler will give the legacy C90 error of: 'illegal use of this type as an expression'. To sum it up, microsoft's C compiler is still utter garbage.
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- Jun 26, 2014
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Jim authored
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- Jun 25, 2014
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Jim authored
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Jim authored
...I'm actually concerned that I went a bit overkill trying to prevent backwards compatibility issues with this abstraction design, because this is a large number of files that have to be modified just to add a single graphics subsystem export. Someone's going to strangle me, and when you know that someone might strangle you, that means that you did something wrong. We'll have to look in to simplifying this in the future without killing backward compatibility safety.
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Jim authored
These functions were mostly related to being able to set true fullscreen mode -- however, this has no place for our purposes, and these functions were just sitting empty and unused, so they should be removed. Besides, fullscreen mode only applies to the windows operating system.
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- Jun 15, 2014
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Jim authored
4x4 matrices aren't as optimal, but are much more sensible to handle when you want to do more advanced stuff like scaling, skewing, or inversion.
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- May 01, 2014
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Jim authored
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- Apr 18, 2014
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Palana authored
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- Apr 15, 2014
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BtbN authored
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Jim authored
My prior code was incorrect; I mixed up the two parameters, the GL_TEXTURE_SWIZZLE_* parameter specifies the target channel, and the value itself specifies the source channel., If that makes sense.
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Jim authored
Avoids problems if swizzles are used elsewhere (like in the newer X11 plugins)
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- Apr 13, 2014
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Jim authored
Was wrong to use the swizzle -- it was an incorrect assumption on my part that this could work in the first place (despite working on windows)
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- Apr 12, 2014
- Apr 11, 2014
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Jim authored
On some operating systems, with specific drivers it seems that BGR/BGRA isn't properly treated as such in certain cases. This fix will hopefully force the formats to be treated as BGR/BGRA when actually rendering, which should get around the implementation-specific issue.
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- Feb 16, 2014
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Jim authored
- Changed glMapBuffer to glMapBufferRange to allow invalidation. Using just glMapBuffer alone was causing some unacceptable stalls. - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE because I had misunderstood the OpenGL specification - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to allow special processing if needed - Added fmod support to shaders (NOTE: D3D and GL do not function identically with negative numbers when using this. Positive numbers however function identically) - Created a planar conversion shader that converts from packed YUV to planar 420 right on the GPU without any CPU processing. Reduces required GPU download size to approximately 37.5% of its normal rate as well. GPU usage down by 10 entire percentage points despite the extra required pass.
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- Feb 14, 2014
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Jim authored
There were a *lot* of warnings, managed to remove most of them. Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after, as -Wall -Wextra was overwriting flags that came before it.
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- Feb 09, 2014
- Feb 07, 2014
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Jim authored
- Add planar audio support. FFmpeg and libav use planar audio for many encoders, so it was somewhat necessary to add support in libobs itself. - Improve/adjust FFmpeg test output plugin. The exports were somewhat messed up (making me rethink how exports should be done). Not yet functional; it handles video properly, but it still does not handle audio properly. - Improve planar video code. The planar video code was not properly accounting for row sizes for each plane. Specifying row sizes for each plane has now been added. This will also make it more compatible with FFmpeg/libav. - Fixed a bug where callbacks wouldn't create properly in audio-io and video-io code. - Implement 'blogva' function to allow for va_list usage with libobs logging.
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- Feb 06, 2014
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Zachary Lund authored
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Zachary Lund authored
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Zachary Lund authored
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Zachary Lund authored
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- Jan 26, 2014
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Zachary Lund authored
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- Jan 25, 2014
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Zachary Lund authored
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Zachary Lund authored
I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did.
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- Jan 11, 2014
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Zachary Lund authored
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- Jan 07, 2014
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Zachary Lund authored
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- Jan 06, 2014
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Jim authored
- Check the actual debug extension instead of checking GL 4.0 support; it appears that despite having GL 4.0 support, AMD does not implement the standard debug extensions even when the *_CONTEXT_DEBUG_BIT_ARB flag is set on the context. - Also, fixed a place where spaces where used for indents instead of a tab.
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Jim authored
- Removed the dependency on windows.h for windows. I feel it's an unnecessarily large dependency to have to add to all source files when the only thing that's needed to make the windows version compile the debug functions is just the __stdcall call convention keyword. On top of increasing compile time due to the large number of headers it includes from all the windows API headers, it also adds a lot of potential name conflicts, as I was getting a number of name conflicts for lots of names like near/far, which were used in old legacy 16bit windows code.
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Zachary Lund authored
I also fixed autoconf to find wxWidgets 2.9 without user intervention Removed unused code and added more organization
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- Jan 05, 2014
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Zachary Lund authored
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